3dsmax 3d balancing machine model tutorial.
Hello friends I will show how create a 3dsmax 3d balancing machine model tutorial.
I have used following techniques shown below in this 3ds max tutorial.
[1]-Start 3dsmax and choose "Rectangle" with the following size as shown below
Create rectangle in the top view port
[2]-Create NGon with the following size now set like this
[3]-Choose "Box" with the following size as shown below
Create box in the front view port
[4]-Select the box and convert into the editable poly now select the bottom polygons
Now apply the extrude polygon for three times with the good following amount as shown below
[5]-Again select the polygons and apply the extrude polygons with the amount of 1.62
[6]-Select the vertex mode and now drag the vertexes like this
[7]-Select the polygons and apply the bevel polygon with the good following amount as shown below
[8]-Your object should like this
[9]-Create sphere and set like this
[10]-Apply the turbo smooth modifier with the amount of 3.0
Now your object should like this
[11]-Create two cylinders and apply the taper modifier with the good following amount as shown below
[12]-Set the cylinders like this
[13]-Create doolar text and now set like this
[14]-Set the skylight like this with the following parameter as shown below
http://www.adobenerds.com/create-christmas-hanging-tree-ornaments_51.html
http://www.adobenerds.com/tutorial-brokenfont.php
This entry was posted on Saturday, October 17th, 2009 at 8:56 am and is filed under 3d max tutorial. You can follow any responses to this entry through the RSS 2.0 feed. Both comments and pings are currently closed.