3dsmax 3d balancing machine model tutorial.


Hello friends I will show how create a 3dsmax 3d balancing machine model tutorial.
I have used following techniques shown below in this 3ds max tutorial.

[1]-Start 3dsmax and choose "Rectangle" with the following size as shown below   
     Create rectangle in the top view port
3dsmax-3d-balancing-machine-model-tutorial1

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[2]-Create NGon with the following size now set like this
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[3]-Choose "Box" with the following size as shown below   
     Create box in the front view port
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[4]-Select the box and convert into the editable poly now select the bottom polygons
     Now apply the extrude polygon for three times with the good following amount as shown below
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[5]-Again select the polygons and apply the extrude polygons with the amount of 1.62
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[6]-Select the vertex mode and now drag the vertexes like this
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[7]-Select the polygons and apply the bevel polygon with the good following amount as shown below
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[8]-Your object should like this
3dsmax-3d-balancing-machine-model-tutorial20

[9]-Create sphere and set like this
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[10]-Apply the turbo smooth modifier with the amount of 3.0
      Now your object should like this
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[11]-Create two cylinders and apply the taper modifier with the good following amount as shown below
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[12]-Set the cylinders like this
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[13]-Create doolar text and now set like this
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[14]-Set the skylight like this with the following parameter as shown below
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[22]-This is my final result
3dsmax-3d-balancing-machine-model-tutorial31

http://www.adobenerds.com/create-christmas-hanging-tree-ornaments_51.html

http://www.adobenerds.com/tutorial-brokenfont.php

This entry was posted on Saturday, October 17th, 2009 at 8:56 am and is filed under 3d max tutorial. You can follow any responses to this entry through the RSS 2.0 feed. Both comments and pings are currently closed.

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