3dsmax 3d escape from bomb model tutorial.
Hello friends I will show how create a 3dsmax 3d escape from bomb model tutorial.
I have used following techniques shown below in this 3ds max tutorial.
[1]-Start 3dsmax and choose "Box" with the following size as shown below
Create box in the top view port
[2]-Select the box and convert into the editable poly now select the bottom polygons
Now apply the extrude polygon for two times with the good following amount as shown below
[3]-Again select the polygons and apply the extrude polygons with the amount of 1.62
[4]-Select the vertex mode and drag the upper vertexes like this
[5]-Select the polygons and apply the bevel polygon with the good following amount as shown below
[6]-Your object should like this
[7]-Create sphere and set like this
[8]-Apply the turbo smooth modifier with the amount of 3.0
[9]-Create two cylinders and apply the taper modifier with the good following amount as shown below
[10]-Set the cylinders like this
[11]-Create sphere and tube and set like this
[12]-Create three cylinder and apply the Twist and Bend modifier with the good following amount as shown below
[13]-Create circle and open the rendering palette and use the following setting
Create multiple circles like this
[14]-Create donut and apply the extrude modifier with the amount of 4.0
[16]-This is my material palette and creates materials some thing like that
[17]-Set the skylight like this with the following parameter
[18]-This is my final result are you looking it
http://www.adobenerds.com/Design-a-folder-icon-for-your-website_60.html
http://www.adobenerds.com/Design-a-luxury-sedan-using-photoshop-techniques_63.html
This entry was posted on Thursday, June 25th, 2009 at 11:34 am and is filed under 3d max tutorial. You can follow any responses to this entry through the RSS 2.0 feed. Both comments and pings are currently closed.