3dsmax 3d escape from bomb model tutorial.


Hello friends I will show how create a 3dsmax 3d escape from bomb model tutorial.
I have used following techniques shown below in this 3ds max tutorial.

[1]-Start 3dsmax and choose "Box" with the following size as shown below   
     Create box in the top view port
3dsmax-3d-escape-from-bomb-model-tutorial1

3dsmax-3d-escape-from-bomb-model-tutorial2

3dsmax-3d-escape-from-bomb-model-tutorial3

[2]-Select the box and convert into the editable poly now select the bottom polygons
     Now apply the extrude polygon for two times with the good following amount as shown below
3dsmax-3d-escape-from-bomb-model-tutorial4

3dsmax-3d-escape-from-bomb-model-tutorial5

3dsmax-3d-escape-from-bomb-model-tutorial6

3dsmax-3d-escape-from-bomb-model-tutorial7

[3]-Again select the polygons and apply the extrude polygons with the amount of 1.62
3dsmax-3d-escape-from-bomb-model-tutorial8

3dsmax-3d-escape-from-bomb-model-tutorial9

[4]-Select the vertex mode and drag the upper vertexes like this
3dsmax-3d-escape-from-bomb-model-tutorial10

3dsmax-3d-escape-from-bomb-model-tutorial11

[5]-Select the polygons and apply the bevel polygon with the good following amount as shown below
3dsmax-3d-escape-from-bomb-model-tutorial12

3dsmax-3d-escape-from-bomb-model-tutorial13

[6]-Your object should like this
3dsmax-3d-escape-from-bomb-model-tutorial14

[7]-Create sphere and set like this
3dsmax-3d-escape-from-bomb-model-tutorial15

3dsmax-3d-escape-from-bomb-model-tutorial16

[8]-Apply the turbo smooth modifier with the amount of 3.0
3dsmax-3d-escape-from-bomb-model-tutorial17

3dsmax-3d-escape-from-bomb-model-tutorial18

[9]-Create two cylinders and apply the taper modifier with the good following amount as shown below
3dsmax-3d-escape-from-bomb-model-tutorial19

3dsmax-3d-escape-from-bomb-model-tutorial20

3dsmax-3d-escape-from-bomb-model-tutorial21

[10]-Set the cylinders like this
3dsmax-3d-escape-from-bomb-model-tutorial22

3dsmax-3d-escape-from-bomb-model-tutorial23

3dsmax-3d-escape-from-bomb-model-tutorial24

[11]-Create sphere and tube and set like this
3dsmax-3d-escape-from-bomb-model-tutorial25

3dsmax-3d-escape-from-bomb-model-tutorial26

3dsmax-3d-escape-from-bomb-model-tutorial27

[12]-Create three cylinder and apply the Twist and Bend modifier with the good following amount as shown below
3dsmax-3d-escape-from-bomb-model-tutorial28

3dsmax-3d-escape-from-bomb-model-tutorial29

3dsmax-3d-escape-from-bomb-model-tutorial30

3dsmax-3d-escape-from-bomb-model-tutorial31

[13]-Create circle and open the rendering palette and use the following setting
       Create multiple circles like this
3dsmax-3d-escape-from-bomb-model-tutorial32

3dsmax-3d-escape-from-bomb-model-tutorial33

3dsmax-3d-escape-from-bomb-model-tutorial34

[14]-Create donut and apply the extrude modifier with the amount of 4.0
3dsmax-3d-escape-from-bomb-model-tutorial35

3dsmax-3d-escape-from-bomb-model-tutorial36

[15]-Set the donut like this
3dsmax-3d-escape-from-bomb-model-tutorial37

[16]-This is my material palette and creates materials some thing like that
3dsmax-3d-escape-from-bomb-model-tutorial38

[17]-Set the skylight like this with the following parameter
3dsmax-3d-escape-from-bomb-model-tutorial39

3dsmax-3d-escape-from-bomb-model-tutorial40

[18]-This is my final result are you looking it
3dsmax-3d-escape-from-bomb-model-tutorial41

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This entry was posted on Thursday, June 25th, 2009 at 11:34 am and is filed under 3d max tutorial. You can follow any responses to this entry through the RSS 2.0 feed. Both comments and pings are currently closed.

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