3dsmax 3d reporter model tutorial.
Hello friends I will show how create a 3dsmax 3d reporter model tutorial.
I have used following techniques shown below in this 3ds max tutorial.
[1]-Start 3dsmax and choose "Box" with the following size as shown below
Create box in the top view port
[2]-Select the box and convert into the editable poly now select the bottom polygons
Now apply the extrude polygon for three times with the good following amount as shown below
[3]-Again select the polygons and apply the extrude polygons with the amount of 1.62
[4]-Select the vertex mode and drag the upper vertexes like this
[5]-Select the polygons and apply the bevel polygon with the good following amount as shown below
[6]-Your object should like this
[7]-Create sphere and set like this
[8]-Apply the turbo smooth modifier with the amount of 3.0
Now your object should like this
[9]-Create two cylinders and apply the taper modifier with the good following amount as shown below
[10]-Create line and set like this
[11]-Create cone and set like this
[12]-Create box and set like this
[14]-Set the skylight like this with the following parameter as shown below
http://www.adobenerds.com/Learn-to-create-shadow-effect._43.html
http://www.adobenerds.com/Design-hardwood-flooring-with-wood-texture-bricks_77.html
This entry was posted on Sunday, November 15th, 2009 at 10:40 am and is filed under 3d max tutorial. You can follow any responses to this entry through the RSS 2.0 feed. Both comments and pings are currently closed.